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Mirror Image Pathfinder 2e, Mirror Image + Blur + Shield + (other abjuration spells). The difference between success and failure is that success still has a 1 in 4 chance of hitting the real target (3 in 4 to destroy an image), while a regular failure always destroys an image. If the . Technically viable, as if they hit through invisibility, they can still miss with Mirror Image. These images remain in your space and move with you, mimicking your movements, sounds, and actions exactly. Mirror Image School illusion (figment); Level bard 2, sorcerer/wizard 2 Casting Time 1 standard action Components V, S Range personal Target you Duration 1 min. If you're trying to save space in the book, eliminating mirror image makes sense, because you still have access to blur, which accomplishes the same task at the same level in a much simpler way. Makes a target very hard to hit. <br /><br /> Once an image is hit, it is destroyed. Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Are those images destroyed if I was hit by some aoe spell, like fireball or burning hands? Or even if i was hit by those while have mirror images on self, they stay intact? And the only way they can be destroyed is by specifically hitting the target with a single target attacks (like arcane missile for example)? Mirror Image Spell 2 Illusion Visual Traditions arcane, occult Cast [two-actions] somatic, verbal; Duration 1 minute Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. I don't have an example for monster effects that happen on misses (though they probably exist). With only one image, the chances are 1 in 2 (1–3 on 1d6). When mirror image is cast, 1d4 images plus one image per three Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. These doubles make it difficult for enemies to precisely locate and attack you. You are treated as being in both spaces until the start of your next turn. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). Obviously, the odds change as more images are destroyed. Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. You reflect an illusory image of yourself into another unoccupied space within 15 feet that you can see. Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED. But would an area of effect spell such as fireball or cone of cold destroy all my mirror images since they would all be hit by the spell effect? Or do they remain but I don't get the benefits of it for the aoe spell? Archived post. With two images remaining, there is a 1 in 3 chance of hitting you (1–2 on 1d6). I realize mirror image has no effect on area of affect spells. Whenever you are attacked or are the target of a spell that requires an attack roll, there is a possibility that the attack targets one of your images instead. Any attack that would hit you has a random chance of hitting one of your images instead of you. When mirror image is cast, 1d4 images plus one image per three caster levels (maximum eight images total) are created. /level This spell creates a number of illusory doubles of you that inhabit your square. Hey guys! I have a question about mirror image (2 lvl spell). New comments cannot be posted and votes cannot be cast. The 'splash' part is an additional effect that hast nothing to do with the attack so mirror image doesnt help. If you were to modify this spell, how would you do it? These doubles make it difficult for enemies to precisely locate and attack you. With this solution there are no open questions and it makes sense cause splash is an AOE, it is a bomb that explodes in a 15x15ft field. What's the cheesiest thing you can do with this spell? Invisibility + Mirror Image. In my opinion (and RAI) mirror image protects agains the direct hit of a splash weapon. nnwt3 1wo 1lt kotwv rqj daxg dfpb j7bvev 5v2y0zhn 53ul