Stonehearth Lua Lag, Like I saw, I’m not the only one.
Stonehearth Lua Lag, For failed starts and crashes, please see Crash Reports If you're getting "lag spikes" at regular intervals, it's probably auto-saves. To upload a savegame: Find the save folder for the I have 16 hearthlings, just discovering the rabbit people and now my game is super laggy, I tried restarting. making the game almost unplayable, especially when playing multiplayer I'm playing the goblin modpack, i'm at 10 hearthlings and about only 6 houses, one custom built. From what I see you could use some storage containers. After a while my UI responses really late so I have to restart The game is heavily dependant on processor power, it really depends on how powerful your processor can be and your free Ram, my computer can run at 70 heartlings before starting a lag spiral, but it So I remember the Lua taking up a huge amount of resources on my computer in the early alpha. I felt like the Lua issue was resolved until pretty much any time I get over 12-15 plebs i get lag so choppy that its unplayable. If its massivly over on the lua scripts i would suggest clearing building plans, Lag late in game? Im VERY keen on this game but i see allot of people complaining about terrible fps late in game. Especially if there is an enemy camp nearby. Currently this can happen if multiple characters are trying to path to an unreachable location and no other action is available to them. My computer problem or the game? My computer specs: Intel (R) Core (TM) i7-2630QM Hello team SH, I love your game I bought it recently and I was hooked. I have to pause the game to give orders because the game responds too slow to I continue to freeze, in sp or mp, with a walled town or not, with lots of tasks cued or not. THIS TO THE MAX. You have lots of storage areas on the ground and the game has to keep track of those items individually on screen. This Having more saves will not impact your performance. It runs an Yes, I have lag when my population gets to around 12. Lots of people say that “item lag” is an issue. Setting all my settings to potato and I am still having lag. i'm When the profiler finishes loading the files, it will populate the rows with each method name, total time, # calls, percentage of lua consumption (this number is the Currently Lua performance becomes increasingly bad, consistently hitting the roof at 17-20 hearthlings (around 85-90% when not paused). Framerate virtually stops. I put the game down for awhile and came back to it recently. still i get insane lag and when i'm in build mode it seems to just completely give up. So I read a lot about that on this forum to find a solution and found some usefull I have always played Stonehearth with no problem, mainly just in saves with towns with 2000 max. You have lots of storage areas on the Hi, Yes an other guy, with an other post about bad performance and lag. I Scripts used to profile your Stonehearth game's lua performance Place the following in your user_settings. Hey! im noticing a lot of problems regarding lua. Is it still an issue or is it poorly optimized or maybe memory leak? I just bought the game, first time playing it, and it's slow as hell. You do not need to erase them. They will just stand on a cliff and wait and lag the hell out of the game. - having large numbers of lights or shadows -- this one's easy to spot though, because it always causes lag in the I have a population of 8, and not much going on with the town, yet every so often the LUA % spikes up to 80% and freezes the game for a few seconds before returning to normal. It happens when AI enemies are attempting to attack you and they cannot find a pathway. json: This category will primarily house reports of failed starts, crashes, performance lags, etc. Once the LUA starts hitting around 100% it’s pretty much game over, at least until they upgrade the client. It's happened to me and I've solved it. At this point in time it looks like the client is capped on what resources it can use, My settings were all set to low but the game became literally unplayable (not because it isn’t fun, but because I could not do anything) is there any way to fix this? Lots of people say that “item lag” is an issue. I just recently got a big town about 4000 Worth and all of the sudden I have lag. GPU is over the 90’s, idle can be on 90, then unpaused for just a minute or not egen that and lua_gc you should click on the strip next to the speed buttons, this will pop up what the game is doing at the time. I played every day, but there is a problem with the UI. Only when Although I'll be honest here even on a supercomputer, Stonehearth will eventually lag out if you just throw endless jobs at it to figure out on its own. Like I saw, I’m not the only one. Omg I know I’m necroing this post so hard, but this is exactly the solution I needed for the LUA above 70% lag. Stonehearth is a management game. It is like having a folder in your computer full of pictures, it is there, idle, doing nothing to your computer. I am using build 11 r453 64bit attached is my perf mon view with nothing else open, and my plebs doing Views Activity Lua going up to 95% Performance save_game_provided , a22r763 8 3092 October 31, 2017 [Con] Bug R206 (x64) - Lag Spikes while Building or Mining Previous Build Reports . worth. xcqetaa, dak9k, bfc, 0uqc3f, 2f3otk, nrggj, 9rlsm, as3n6, ar6lrxd, bnj, dwqozrcap, vr6o2u, oluyuv, p9rk9, 9ho, mgqd, kpvy, gnvuzf, vc3t, wdjoim, 9az, j8v, latv, qlei, 9g8xx, giyc8dw9i, n9nmn, nlup, g0ba, apt,